Designing the capture interface that turns a consumer camera device into a data-collection tool for a computer-vision model. The UI was the first filter on the dataset.
Outcome
This was an MVP capture tool for an internal ML effort. The measures below are what the design was built to improve. I designed the capture layer; the model outcomes sat with the ML team.
Over a two-week sprint, my scope was the capture interface. This was the one surface where the user and the model’s data requirements met, inside a multi-stage ML pipeline built by a small ML engineering team. Every interaction shaped the training footage. Better framing meant fewer unusable clips. Clear recovery meant fewer abandoned recordings. Consent, reframed as participation, meant more people opting in.
Ready, Countdown, GO! gives users time to enter frame and settle. The intent: more videos reach the model already in the correct starting position.
Errors map to pipeline stages, camera, network, upload, ingestion, so users get the right recovery action instead of a generic dead end.
Consent is framed as helping train the model, not as legal friction. The aim was to lift opt-in, since every opt-out is a person missing from the dataset.
Challenge
Sky was building a machine learning system that needed real people to record specific body movements to train a computer-vision model. The tool was a TV app running on the Sky Live camera. My job was to design the capture experience, where every UX decision directly determined whether a recording could be used for training or had to be thrown away.
The interface was, in effect, part of the pipeline.
How the system works
Understanding the technical architecture was essential to designing an effective experience. The system works end-to-end as five sequential stages, with UX sitting at the very top. The clarity of the capture interface determines whether the data that reaches the model is usable.
Secure sign-in, with consent as a hard gate.
Modular task: name, duration, instructions.
Sky Live camera, adaptive resolution and rate.
Where the UX scope satAsynchronous, event-driven upload to cloud storage.
Final destination of every recording.
What the model needs
The interface fed a custom classifier built on a third-party pose-estimation model. That model maps the body as a set of 3D landmarks but doesn’t know what a plank is. Ours learned the positions from that data, so every recording had to clear the upstream model first. It has four hard requirements:
Every task instruction is a landmark requirement in disguise.
The model drops low-confidence frames, so I made the camera view dominant, users self-check position before recording and more frames clear the threshold.
The model needs the whole body in side profile. So a reference image shows the exact framing, teaching the angle the model needs, not just the movement.
A cold start gives the model a bad first second. Ready, Countdown, GO! lets users settle into the pose, so capture begins with high-confidence landmarks.
The model expects one person. The task label says “Plank, 1 person” so the metadata mirrors the model config, not just the user-facing copy.
The design
Seven states designed to reduce uncertainty, improve data quality, and give users confidence at every step.
Screen 1
The initial screen sets the split-screen layout: ~80% live camera preview, because what the camera sees is what the model trains on, and a persistent right-hand panel with task name, duration, and instructions. "How to do the task" is available as a pull, not a push, so confident users go straight to Record.
Tapping "How to do the task" replaces the live feed with a reference photograph of the correct pose. Showing the ideal position teaches users what a good recording looks like before they make one, guidance that serves the pipeline as much as the person.
Borrowed from sports timing: "READY!" gives time to enter frame, the countdown gives time to settle, "GO!" removes ambiguity about when recording is active. Each phase prevents users from starting a recording out of position.
After recording, users see the final frame with two clear options: Re-take or Submit. Knowing they can try again means users are more likely to produce a higher-quality recording on the second attempt than to submit a bad one under pressure. "Your video is submitted" closes the loop.
Key design decisions
The camera view is what enters the pipeline, so I kept it central. Users self-correct their positioning in real time, treating the camera as their feedback rather than a separate instruction.
A cold start produces off-frame, out-of-position data. The three-phase launch gives people time to move into position, so recordings begin consistently framed.
Generic errors cause abandonment. Mapping each error to its pipeline stage, camera, network, upload, ingestion, gives users the right recovery action at the point it fails, so a recoverable problem doesn’t cost the whole recording.
Consent is a hard gate before any recording. Framing it as participation in training the model, rather than legal friction, was designed to lift opt-in and reduce drop-off at the gate.
Reflection
This was a small, tightly scoped project, two weeks, one interface, but the constraints were real: a model with a hard confidence threshold, landmark requirements that made every task instruction a data-quality requirement in disguise. The user wasn't simply completing a task, they were an operator in a pipeline, and their accuracy directly affected the model being trained downstream.
Rigour doesn't require a big system, it requires understanding what the machine actually needs.
The highest-impact decisions mapped invisible system failures to clear recovery actions.
Reference imagery, launch timing, and Re-take agency all implicitly taught users what good training data looks like.
The task structure was deliberately generic. New ML use cases could plug in by defining a new task, not requesting a new interface, the same pattern that let one capture tool serve multiple ML projects.
The interface is part of the pipeline. Every design decision is a data-quality decision.
More work